Segunda Caida

Phil Schneider, Eric Ritz, Matt D, Sebastian, and other friends write about pro wrestling. Follow us @segundacaida

Friday, July 09, 2021

New Footage Friday: FELINO~! MAGICA~! WOLFIE D~! FLASH~! SLIM J~! MASADA~! MURDER ONE~! WAR GAMES~!

El Felino vs. Mascara Magica CMLL 5/21/96

PAS: A real hidden gem which, barring some third caida wonkiness, is a real classic. The first fall is some of the best lucha mat wrestling I have ever seen. Felino and Magica were working these sick looking leglocks, just tremendous torque on ankles and knees. There was some llave in it, but it really felt more like Tamura RINGS stuff than Negro Navarro. Felino also really bangs at Magica's shoulder in the second fall, leading to a cool bit of business where Magica can't lift Felino into the submission he won the first fall with. I liked the screwy finish to the third fall with Magica sliding under the ropes to beat the count, but not getting his foot all the way in, felt like kind of heartbreaking NBA replay moment where the game winning three point shooter had his toe on the line. I thought the restart Caida got a bit move spammy, and had this possible foul from Felino which didn't pay off. They were telling such a brilliant smaller tighter story and then went unnecessarily maximal, it was like the end of a Marvel series. WandaVision is about grief, Falcon and Winter Soldier is about race, but let's end it with a bunch of pew pew lasers. Still the good was so good that this was a real treat to watch.

MD: A week or two ago, an Atlantis mask match dropped and I realized I'd seen it a few years ago because dataintcash posted it on Youtube, which got me thinking how much I wanted him to post some more stuff as it'd been a while. Lo and behold, this drops. At the least, it's been offline for a while. It's a long title match and outside some goofiness in the tercera (and even allowing for that, really) it's very good. They had plenty of time to let things breathe, which is what you want. The primera was worked straight and it covered the ground of what you look for in these: it was competent, as in they didn't blow things or seem lost; competitive, as holds weren't just given but had struggle; and compelling, with some more tricked out holds and escapes. The next level is having some semblance of a narrative and there were bits and pieces with that, between a focus on the legs and both guys going for STFs. The pace picked up and led to the first of multiple Mascara Magica dives in th e match and the finish. The segunda had Felino fake a leg injury after another STF and then took the opportunity to do a cool victory roll from the apron in to set up the fall. In the tercera, he went full rudo with some great arm focus (including Mascara Magica not being able to hit things), and ultimately a tecnico comeback and huge dive for what looked like the win, but they restarted the match and it felt almost like a fourth fall, building from Felino clotheslines and Mascara Magica roll ups to bigger (and still legitimately impressive in 2021) spots with neither guy able to pin the other until Mascara Magica switched to a submission and got the nod. Just a good, long title match, where even the restart didn't hurt it as it felt thematically different afterwards. Anyway, someone nudge dataintcash to post some more stuff.

Wolfie D vs. Flash Flanagan MCW 4/4/98

MD: This was on a Tojo Yamamoto memorial in 98. Wolfie was on a crutch with his leg in a cast. I'm a big fan of matches where someone's working with a real limitation because they're almost forced to get outside of rote spots and be creative. This was definitely creative. There was a need for Wolfie to be on top for a lot of it so they had to keep finding ways for that to happen when he could barely move around, first with the crutch shot, then by tying Flash in the ropes, then with a chair, etc. It made it more of a thought experiment than the straight up bloody violence you might hope for out of something like this, but maybe that's fitting for a Tojo memorial show. These two worked a bunch of gimmick matches (tables, death match, falls count anywhere, ladder) over the span of a couple of years before starting to team later in 98 and this ended in BS with the chain breaking and nothing really getting settled, but it was fun while it lasted.

Slim J/Murder One/Gabriel/Altar Boy Luke vs. NWA Elite (Todd Sexton/Masada/Rainman/Azreal) NWA Wildside 7/3/04 - EPIC

PAS: Another Cornelia War Games gets dropped and we get to see another classic. This was really wild, with probably one too many gimmicks and ideas, but some real high highs. Slim J has got to be one of the great cage match workers of all time, what a total psycho. He bleeds a ton, takes huge bumps (including a top rope side slam), and gets barbed wire kicked into his face. Really liked the classic Wildside tag teams facing off against each other, with the Blackout of Murder One and Rainman beating the bricks off of each other and the Lost Boys of Gabriel and Azreal doing the same. Masada brings the lunacy by lighting his hand on fire for chops. Lots of set up required for the big ladder bump off the cage, but the payoff looked painful, and Dusty got his moment to elbow everyone. Again Cornelia proves they know how to end a War Games, with Slim J sticking barbed wire in the mouth of Sexton for the tap. Nasty, nasty stuff. 

MD: Interesting structure here as this has the longest Match Beyond that I can remember. Usually, you get through the War Games itself and it's pretty quick to the finish. The first pairing seemed like it was two minutes instead of five, but you forgot that quick. The pre-match promo had Bailey hype up Sexton, who was playing scared to get over the danger of the match (which is always nice to see in a world where everyone tries to be tougher than it) by saying they needed him in first as the technician to work on someone's limb and damage him for the submission or surrender portion. That would be well and good except for the other side surprised them by starting out Slim J, who as the smallest guy, you wouldn't think would start. These Wildside/Anarchy matches are full of clever little bits like that. Some of them, like Gabriel getting trapped outside the cage at the end, worked really well. Azrael (who was pretty great in this one, bumping and basing all over the place and happy to crash into the cage over and over) going through the table from the inside out worked well too. 

Some things, like Dusty freeing Slim J from the cuffs, or the dissension between the two tag teams that were trying to work together, or the final turn on Sexton needed a bit more space to breathe but it's hard in a War Games when things are happening all the time. It was also a bit of a victim of its time, where every move needed an extra twist or flip or spin to it. Everything was a tricked out video game move. When they used the barbed wire or tossed people into the cage, it all worked a lot better. That said, the fact that the match worked as well as it did despite the trappings of its time was a testament to how much effort and thought they put into these and how much history and character elements they could call upon, even in 2004. And hey, what was up with Luke and Rainman deciding to do headlocks and rope running at the start of the third period though? Even the announcers called that out. In a way it, like everything else, sort of worked though. A War Games is pure distilled chaos and everything in this match fit that bill.


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